![]() The purpose and mechanics of ports, trade routes, shipping and convoys The journal entries, events etc related to opium concumpsion and the related diplomatic and political effects of the chinese opium crisis How the population might rise in armed uprisings and civil wars How minority cultures might take up arms for independence The journal entries, events etc related to slavery and the civil war in USA How elections start, are run and finish as well as how the following government is formedĪ look at how each individual battle in wars play out How interest groups can work together in political parties How pops change religion and culture over time based on the laws of the country The decisions, mechanics and diplomacy of forming ordinary and major unification The considerations in presenting information through the graphics. How the visual aspects of the maps including buildings, cities and roads will change based on how the game world develops. The various different optional player objectives and how they work.Ī presentation of the in-game tutorial and how it is tied to the main part of the game. How the different characters can affect politics, warfare and economy as politicians, generals and leaders. The second dev diary on the topic of trade, specifically how trade routes between two markets have been revorked. On how taboos and obsessions work and the interplay between cultures, religions and discriminationĪ presentation of 45 out of the 50 achievements present in the game at release as well as game rules such as modding or iron man. Dev diariesĪll developer diaries about Victoria III (base game).Īn expansion of the interest mechanic described in dev diary 19, especially the relation between naval power and interests.Īn overview of the game mechanics and the player experience, as well as the process by which we arrived at the current version of the game. In this panel from PDXCON, Game Director Martin Anward and Lead Game Designer Mikael Andersson have a chat about the Design Pillars upon which Victoria 3 is being built. ![]()
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